When Snow White, Rapunzel & the
Oz Mean Much More Than Fairy Tales
Cynics may say that video games are the modern equivalent of fairy tales, as movies and books about old-fashioned heroes are ever harder to become blockbusters these days.
But if child psychologist, and Holocaust survival, Bruno Bettelheim’s research was correct, those ancient stories about damsels in distress and their rescuing knights are far from having exhausted their appeal.
After such a florid intro, though, we’re switching gears to focus on some hardly known facts behind two classics of children’s literature, and a book written a hundred years ago that became a breakthrough movie.
If there’s an underlying trait common to most fairy tales is that they seem to be rooted in the confusion and hardship typical of impoverished children going through puberty.
If the classics of the genre predate even the concept of childhood and adolescence, since they’re mostly set in Medieval Europe, there’s never a doubt about what’s the demographics fairly tales appeal to.
Despite their veneer of an idealized world to which the young protagonists long to belong to and often wind up conquering, the stories are not short of intrigue, betrayal, carnage and brutal competition.
TALES FROM THE DARK AGES
Video games, for all their high-definition graphics and sensory-numbness inducing special effects, are no match to the emotional Continue reading